Blender Love Hate Relationship

I got introduced to Blender when I was searching for open-source alternatives for 3ds max. We use 3ds max in the office; it’s a complete 3d animation package. It also costs an arm and a leg — or two.

The first time I tried Blender, I hated it. It was, I think, Blender 1.0 or something. The interface was weird, ortho for default 3d view, right mouse button to select. It’s a chore to accomplish even the simplest task.

I gave up. Uninstalled.

That was several years ago.

Fast forward years later. Elephant’s Dream came out, Big Buck Bunny came out.

I thought: “Hey, Blender is getting better and better.”

I installed the newer version.

I still hated it! Uninstalled.

Then Sintel came out. Then Tears of Steel.

Blender was getting irresistible.

I installed a newer version yet again. The interface was better. There’s even an option to use 3ds max presets!

I didn’t uninstall Blender this time.

I told myself, “I’m gonna sit down and learn you one of these days”.

About a year later — a couple of days ago — I sat down and ran Blender — to work on my very first scene.

The outcome in the next post.

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